Devlog
- October 09, 2020 by Umpfi#Gameplay Decisions, #New Area, #Step Sounds, #Item Editor, #LightingHi, this week I focused on "How is the game played" vs. "How did I assume it is played" (and bugfixing... there is always bugfixing...). New Area I took another look at some of the videos of "first ti... Continue reading
- September 11, 2020 by Umpfi#Stupid Stories, #Graphics, #Animations, #Dialogs, #Textbox, #Inventory, #Walking sounds, #Clippy, #Custom EngineHi, It's been a while since the last time, but I was busy and did stuff and things... Graphic Updates Updated some graphics and added some simple animations. Especially the barn looked more like three... Continue reading
- August 27, 2020 by Umpfi#Clippy, #Graphics, #Animations, #BugfixHi, I was busy redesigning and adding more graphics this week. At the moment I am working on the portal room. Changed some graphics added animations. It still needs some love though :) Early this wee... Continue reading
- August 20, 2020 by Umpfi#video, #game dev tools, #Custom Engine, #Monogame, #c#, #EditorHi everybody, I have created a small video about the SceneEditor I am using to build the Scenes. To show you how it works, I create a little demo scene and walk you through the process... Continue reading
- August 17, 2020 by Umpfi#data structure, #loading, #scene transition, #scene managementHello everyone, one of the most basic things to decide is the data structure. The first question I asked myself was: "I have two locations. One in front of the house and one inside. How do I store all... Continue reading
- August 12, 2020 by Umpfi#Kick Off, #Adventure, #Start, #New, #Editor, #Custom Engine, #MonogameFirst Steps It all started a year ago. As a hobby game programmer I wanted to try out how far I could get from scratch in one year. (Basically not completely from scratch, because I use MonoGame as ba... Continue reading