Urgs... graphics...


Hi,

at the moment it's going quite well and if nothing unforeseen happens, I can release the game in December.


Graphic Updates

Every free minute I have is currently spent on graphic updates of the game.
When I started about a year ago, I had a different graphic style. But this style has changed over time and now I still have objects here and there with old graphics embedded in new ones. Please don't forget, I am a programmer. I know there are a lot of talentent artists out there who could have done all the graphics better in less time.

Since I am currently reworking the cemetery, here are a few examples:


The objects on the left side were created about a year ago and were sufficient as placeholders for now.

Meanwhile I make a clean basic version of the gravestones and several variations. So that if I want to use an object more often, it will look a bit more different.



Ducks and Events

In addition to the graphics update, I'm still working on the fact that not everything looks so static anymore. For example, I animated the water and threw ducks on it.


This also includes events. They don't necessarily have to be part of the main story, but they help to breathe life into the world. I can't be more specific now, because I don't want to spoil ;)

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