Fine tuning


Hey,

it's been a while since my last entry. But I was busy. 


The last content extension

I have added the last content to the game. Thats it! I am done!
But this content had it again. Lots of details and coordinated sound effects.




Finalization Clippy
I have completely reworked Clippy. Clippy now has different escalation levels. From "light hint to think about it yourself" to "ask captain obvious".

In addition once again variables refined to be able to give still more exact notes.




Fine Tuning

  1. Play Game
  2. Write down everything you notice
  3. Process list
  4. Repeat

I have now completed this cycle several times but now I can say that the game hast lost most of the flaws I was able to see. Flaws like clipping errors, missplaced items, NPCs running against a wall and so on.


Steam achievements

I have integrated the Steam API and have already built in some test successes. Everything has worked out wonderfully. There were some minor problems to use the C++ Api correctly under C#, but no impossible task.




Translation

I started translating the game from English to German. I also decided to translate the images. Since I almost got every text on images in a Photoshop file, I can simply swap the text.




Beta Tests
After one last independent player has tested again, I'm ready to bring the game into the beta phase.
In this phase I let friends and family test the game and get their feedback.

So far I have always watched every test live or via stream. Now I don't do that anymore, but increase the number of testers.



If all goes well, there will be no more obstacles to the release in December.

If anybody is interested he can put the game on the steam wishlist here.

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