"How is the game played" vs. "How did I assume it is played"
Hi,
this week I focused on "How is the game played" vs. "How did I assume it is played" (and bugfixing... there is always bugfixing...).
New Area
I took another look at some of the videos of "first time test runs". So the sessions in which the test persons do not know the puzzles and world yet. These are especially interesting because they show how the puzzles are perceived.
My "main quest" often was completely ignored and the player threw himself on other things, which seemed to be much more obvious, but are actually only needed later in the game.
To guide the player, I addded another zone to the main city and moved some key elements there. This area will only be released once you have started the "main quest".
This is how I prevent the experience: I do that, but I don't know why!
I now have to find new tester which don't know anything about this game for a fresh feedback.
Step Sounds: Man vs. Chicken
I am quite happy with the result of the my step sounds. However, what didn't fit at all are sounds that don't cause humanoids.
A chicken for example has very small feet and therefore makes many small steps. But these were treated as if a human was stomping around like a madman.
The simplest but most effective solution was to simply lower the volume of the steps of non-humanoids. So you can hear many small steps, but at a suitable volume.
Throwing Objects
In the game you can throw smaller objects (which are intended for it!).
For example in the tutorial you have to throw stones at bottles.
So far you have picked up the object "stones" and could shoot at it like with a machine gun.
I have now added the possibility to flag these objects as "Use Once" in my item editor. This removes the item from your inventory after use and you have to take a new one first.
Also added the default "use"-animation if you throw something.
New energy-saving bulbs for the city center
I changed the light color of the city lighting from white to a yellowish to orange color. This looks a bit more appropriate to the ambience and not as if LED lights are installed everywhere.
Files
Get Stupid Stories
Stupid Stories
Travel through time and relive your grandfather's exciting adventures, or at least how he remembers them.
Status | Released |
Author | Umpfi |
Genre | Adventure |
Tags | 2D, Funny, Singleplayer, Time Travel, Top Down Adventure |
Languages | German, English |
More posts
- Aaaand we are done...Dec 04, 2020
- It is done...Dec 01, 2020
- Chicken!Nov 15, 2020
- Trailer!Nov 10, 2020
- Fine tuningNov 05, 2020
- Urgs... graphics...Oct 23, 2020
- Settings and SoundsOct 02, 2020
- Walking sounds and interface updateSep 11, 2020
- Clippy is back!Aug 27, 2020
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